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	<title>Скрипт на прокачку всех боевых - История изменений</title>
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	<updated>2026-08-26T17:17:05Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.legnes.com/index.php?title=%D0%A1%D0%BA%D1%80%D0%B8%D0%BF%D1%82_%D0%BD%D0%B0_%D0%BF%D1%80%D0%BE%D0%BA%D0%B0%D1%87%D0%BA%D1%83_%D0%B2%D1%81%D0%B5%D1%85_%D0%B1%D0%BE%D0%B5%D0%B2%D1%8B%D1%85&amp;diff=2380&amp;oldid=prev</id>
		<title>Support в 13:44, 22 августа 2023</title>
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		<updated>2023-08-22T13:44:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 16:44, 22 августа 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Скрипт на прокачку всех боевых навыков&amp;lt;br&amp;gt;Автор скрипта: &amp;#039;&amp;#039;&amp;#039;[https://legnes.com/user/Frydex Frydex]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Скрипт на прокачку всех боевых навыков&amp;lt;br&amp;gt;Автор скрипта: &amp;#039;&amp;#039;&amp;#039;[https://legnes.com/user/Frydex Frydex]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p aling=&quot;right&quot;&amp;gt;&#039;&#039;&#039;[https://wiki.legnes.com/downloads/all_combat_skills.zip Скачать скрипт в виде файла &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lores&lt;/del&gt;.oajs]&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p aling=&quot;right&quot;&amp;gt;&#039;&#039;&#039;[https://wiki.legnes.com/downloads/all_combat_skills.zip Скачать скрипт в виде файла &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all_combat_skills&lt;/ins&gt;.oajs]&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;var fightPoint = [1817,356]; //кординаты места где вы и ваш апонент будете драться (X, Y)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;var fightPoint = [1817,356]; //кординаты места где вы и ваш апонент будете драться (X, Y)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Support</name></author>
	</entry>
	<entry>
		<id>http://wiki.legnes.com/index.php?title=%D0%A1%D0%BA%D1%80%D0%B8%D0%BF%D1%82_%D0%BD%D0%B0_%D0%BF%D1%80%D0%BE%D0%BA%D0%B0%D1%87%D0%BA%D1%83_%D0%B2%D1%81%D0%B5%D1%85_%D0%B1%D0%BE%D0%B5%D0%B2%D1%8B%D1%85&amp;diff=2379&amp;oldid=prev</id>
		<title>Support в 13:41, 22 августа 2023</title>
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		<updated>2023-08-22T13:41:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 16:41, 22 августа 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Скрипт на прокачку всех боевых навыков&amp;lt;br&amp;gt;Автор скрипта: &amp;#039;&amp;#039;&amp;#039;[https://legnes.com/user/Frydex Frydex]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Скрипт на прокачку всех боевых навыков&amp;lt;br&amp;gt;Автор скрипта: &amp;#039;&amp;#039;&amp;#039;[https://legnes.com/user/Frydex Frydex]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;p aling=&quot;right&quot;&amp;gt;&#039;&#039;&#039;[https://wiki.legnes.com/downloads/all_combat_skills.zip Скачать скрипт в виде файла lores.oajs]&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;var fightPoint = [1817,356]; //кординаты места где вы и ваш апонент будете драться (X, Y)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;var fightPoint = [1817,356]; //кординаты места где вы и ваш апонент будете драться (X, Y)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Support</name></author>
	</entry>
	<entry>
		<id>http://wiki.legnes.com/index.php?title=%D0%A1%D0%BA%D1%80%D0%B8%D0%BF%D1%82_%D0%BD%D0%B0_%D0%BF%D1%80%D0%BE%D0%BA%D0%B0%D1%87%D0%BA%D1%83_%D0%B2%D1%81%D0%B5%D1%85_%D0%B1%D0%BE%D0%B5%D0%B2%D1%8B%D1%85&amp;diff=2374&amp;oldid=prev</id>
		<title>Support: Новая страница: «&lt;p&gt;Скрипт на прокачку всех боевых навыков&lt;br&gt;Автор скрипта: &#039;&#039;&#039;[https://legnes.com/user/Frydex Frydex]&#039;&#039;&#039;&lt;/p&gt; &lt;syntax...»</title>
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		<updated>2023-08-22T13:30:25Z</updated>

		<summary type="html">&lt;p&gt;Новая страница: «&amp;lt;p&amp;gt;Скрипт на прокачку всех боевых навыков&amp;lt;br&amp;gt;Автор скрипта: &amp;#039;&amp;#039;&amp;#039;[https://legnes.com/user/Frydex Frydex]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/p&amp;gt; &amp;lt;syntax...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;p&amp;gt;Скрипт на прокачку всех боевых навыков&amp;lt;br&amp;gt;Автор скрипта: &amp;#039;&amp;#039;&amp;#039;[https://legnes.com/user/Frydex Frydex]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
var fightPoint = [1817,356]; //кординаты места где вы и ваш апонент будете драться (X, Y)&lt;br /&gt;
var safePoint = [1814,357]; //координаты безопастного места возле сундука, где вы будете лечиться (X, Y)&lt;br /&gt;
var enemyBody = &amp;#039;0x00009F66&amp;#039;; //serial цели для атаки (ваш противник)&lt;br /&gt;
var container = &amp;#039;0x4010872A&amp;#039;; //serial мешок с ресами (бинты, еда, вепы, стрелы, броня, щиты, мыло)&lt;br /&gt;
var tube = &amp;#039;0x401C7F4D&amp;#039;; //serial тубы с водой (должна стоять рядом с сундуком с ресами)&lt;br /&gt;
var food = &amp;#039;0x097B&amp;#039;; //id еды (в данном случае fish steak)&lt;br /&gt;
var shield = &amp;#039;0x1B78&amp;#039;; //id щита который будет одеваться&lt;br /&gt;
var clearClountBandageBy = 200; // количество бинтов которые будут мыться за раз&lt;br /&gt;
var alert = &amp;#039;E:\\Soft\\alert.wav&amp;#039;; //лубой звуковой файл, который будет проигрываться, когда в судуке нет ресурсов для прокачки&lt;br /&gt;
&lt;br /&gt;
//fixed variables&lt;br /&gt;
var selfBody = Player.Serial();&lt;br /&gt;
var pumice = &amp;#039;0x0F8B&amp;#039;;&lt;br /&gt;
var bandage = &amp;#039;0x0E21&amp;#039;;&lt;br /&gt;
var bloodBandage = &amp;#039;0x0E20&amp;#039;;&lt;br /&gt;
var butcher = &amp;#039;0x13F6&amp;#039;;&lt;br /&gt;
var dagger = &amp;#039;0x0F51&amp;#039;;&lt;br /&gt;
var hammer = &amp;#039;0x13E3&amp;#039;;&lt;br /&gt;
var bow = &amp;#039;0x13B1&amp;#039;; //bow 0x13B1 crosbow  0x0F4F&lt;br /&gt;
var arrow = &amp;#039;0x0F3F&amp;#039;;//arrow 0x0F3F bolt 0x1BFB&lt;br /&gt;
var skills = [&lt;br /&gt;
	[&amp;#039;Mace Fighting&amp;#039;, true, hammer],&lt;br /&gt;
	[&amp;#039;Fencing&amp;#039;, true, dagger],&lt;br /&gt;
	[&amp;#039;Swordsmanship&amp;#039;, true, butcher],&lt;br /&gt;
	[&amp;#039;Archery&amp;#039;, true, bow]&lt;br /&gt;
];&lt;br /&gt;
var helmet = &amp;#039;0x1412&amp;#039;;&lt;br /&gt;
var gorget = &amp;#039;0x1413&amp;#039;;&lt;br /&gt;
var platemail = &amp;#039;0x1415&amp;#039;;&lt;br /&gt;
var arms = &amp;#039;0x1410&amp;#039;;&lt;br /&gt;
var gloves = &amp;#039;0x1414&amp;#039;;&lt;br /&gt;
var legs = &amp;#039;0x1411&amp;#039;;&lt;br /&gt;
var armors = [helmet, gorget, platemail, arms, gloves, legs, shield];&lt;br /&gt;
&lt;br /&gt;
var consumables = [&lt;br /&gt;
	[food, 5, 5],&lt;br /&gt;
	[butcher, 2, 2],&lt;br /&gt;
	[dagger, 2, 2],&lt;br /&gt;
	[hammer, 2, 2],&lt;br /&gt;
	[bow, 2, 2],&lt;br /&gt;
	[arrow, 1000, 10],&lt;br /&gt;
	[bandage, 100, 10],&lt;br /&gt;
	[helmet, 1, 1],&lt;br /&gt;
	[gorget, 1, 1],&lt;br /&gt;
	[platemail, 1, 1],&lt;br /&gt;
	[arms, 1, 1],&lt;br /&gt;
	[gloves, 1, 1],&lt;br /&gt;
	[legs, 1, 1],&lt;br /&gt;
	[shield, 1, 1]&lt;br /&gt;
];&lt;br /&gt;
&lt;br /&gt;
function Autostart() {&lt;br /&gt;
	walkTo(safePoint[0], safePoint[1], Player.Z());&lt;br /&gt;
	counter();&lt;br /&gt;
	while (!Player.Dead()) {&lt;br /&gt;
		if (needConsumables()) {&lt;br /&gt;
			if (!getConsumables()) {&lt;br /&gt;
				Orion.Print(0x0022, &amp;#039;Недостаточно ресурсов для прокачки!&amp;#039;);&lt;br /&gt;
				break;&lt;br /&gt;
			}&lt;br /&gt;
			equip();&lt;br /&gt;
		}&lt;br /&gt;
		eat();&lt;br /&gt;
		attack();&lt;br /&gt;
	}&lt;br /&gt;
	Orion.PlayWav(alert);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function eat() {&lt;br /&gt;
	while (!Orion.UseType(food)) {&lt;br /&gt;
		var msg = Orion.WaitJournal(&amp;#039;eat|full&amp;#039;, Orion.Now(), Orion.Now() + 1000, &amp;#039;sys|my&amp;#039;);&lt;br /&gt;
		if(msg != null &amp;amp;&amp;amp; msg.FindTextID() == 1) {&lt;br /&gt;
			break;&lt;br /&gt;
		} &lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function attack() {&lt;br /&gt;
	if (Player.Hits() == Player.MaxHits()) {&lt;br /&gt;
		walkTo(fightPoint[0], fightPoint[1], Player.Z());&lt;br /&gt;
		while (Player.Hits() &amp;gt; (Player.MaxHits() / 2) + 20) {&lt;br /&gt;
			Orion.Attack(enemyBody);&lt;br /&gt;
			var msg = Orion.WaitJournal(&amp;#039;destroyed&amp;#039;, Orion.Now(), Orion.Now() + 500, &amp;#039;sys|my&amp;#039;);&lt;br /&gt;
			if (msg != null &amp;amp;&amp;amp; msg.FindTextID() === 0) {&lt;br /&gt;
				equip();&lt;br /&gt;
			}&lt;br /&gt;
			if (needConsumables()) {&lt;br /&gt;
				break;&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
	heal();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function needConsumables() {&lt;br /&gt;
	for (var i = 0; i &amp;lt; consumables.length; i++) {&lt;br /&gt;
		var skill = skills.filter(function(x) {&lt;br /&gt;
			return x[2] === consumables[i][0];&lt;br /&gt;
		});&lt;br /&gt;
		if ((skill[0] &amp;amp;&amp;amp; Orion.SkillValue(skill[0][0]) === 1000) || (Orion.SkillValue(&amp;#039;Archery&amp;#039;) === 1000 &amp;amp;&amp;amp; consumables[i][0] === arrow)) {&lt;br /&gt;
			continue;&lt;br /&gt;
		}&lt;br /&gt;
		if (Orion.Count(consumables[i][0]) &amp;lt; consumables[i][2]) {&lt;br /&gt;
			return true;&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
	return false;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function getConsumables() {&lt;br /&gt;
	walkTo(safePoint[0], safePoint[1], Player.Z());&lt;br /&gt;
	Orion.Wait(300);&lt;br /&gt;
	Orion.UseObject(container);&lt;br /&gt;
	Orion.Wait(300);&lt;br /&gt;
	&lt;br /&gt;
	if(Orion.Count(bandage, &amp;#039;any&amp;#039;, container) &amp;lt; 100) {&lt;br /&gt;
		clean();&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	while(Orion.DragItemType(bloodBandage, &amp;#039;any&amp;#039;, &amp;#039;backpack&amp;#039;, 0)) {&lt;br /&gt;
		Orion.Wait(300);&lt;br /&gt;
		Orion.DropDraggedItem(container);&lt;br /&gt;
		Orion.Wait(300);&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	if (Orion.SkillValue(&amp;#039;Archery&amp;#039;) === 1000) {&lt;br /&gt;
		while(Orion.DragItemType(arrow, &amp;#039;any&amp;#039;, &amp;#039;backpack&amp;#039;, 0)) {&lt;br /&gt;
			Orion.Wait(300);&lt;br /&gt;
			Orion.DropDraggedItem(container);&lt;br /&gt;
			Orion.Wait(300);&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	for (var i = 0; i &amp;lt; consumables.length; i++) {&lt;br /&gt;
		if (consumables[i][1] - Orion.Count(consumables[i][0]) == 0) {&lt;br /&gt;
			continue;&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
		if (consumables[i][0] == butcher || consumables[i][0] == hammer || consumables[i][0] == dagger || consumables[i][0] == bow) {&lt;br /&gt;
			var skill = skills.filter(function(x) {&lt;br /&gt;
				return x[2] === consumables[i][0];&lt;br /&gt;
			});&lt;br /&gt;
			if ((skill[0] &amp;amp;&amp;amp; Orion.SkillValue(skill[0][0]) === 1000)) {&lt;br /&gt;
				continue;&lt;br /&gt;
			}&lt;br /&gt;
			var length = consumables[i][1] - Orion.Count(consumables[i][0]);&lt;br /&gt;
			for (var o = 0; o &amp;lt; length; o++) {&lt;br /&gt;
				if(Orion.DragItemType(consumables[i][0], &amp;#039;any&amp;#039;, container, 0)) {&lt;br /&gt;
					Orion.Wait(300);&lt;br /&gt;
					Orion.DropDraggedItem(&amp;#039;backpack&amp;#039;);&lt;br /&gt;
					Orion.Wait(300);&lt;br /&gt;
				}&lt;br /&gt;
			}&lt;br /&gt;
		} else {	&lt;br /&gt;
			if  (Orion.SkillValue(&amp;#039;Archery&amp;#039;) === 1000 &amp;amp;&amp;amp; consumables[i][0] === arrow) {&lt;br /&gt;
				continue;&lt;br /&gt;
			}	&lt;br /&gt;
			if(Orion.Count(consumables[i][0]) &amp;lt; consumables[i][1] &amp;amp;&amp;amp; Orion.DragItemType(consumables[i][0], &amp;#039;any&amp;#039;, container, consumables[i][1] - Orion.Count(consumables[i][0]))) {&lt;br /&gt;
				Orion.Wait(300);&lt;br /&gt;
				Orion.DropDraggedItem(&amp;#039;backpack&amp;#039;);&lt;br /&gt;
				Orion.Wait(300);&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
		if (Orion.Count(consumables[i][0]) &amp;lt; consumables[i][2]) {&lt;br /&gt;
			return false;&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	return true;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function equip() {&lt;br /&gt;
	for (i = 0; i &amp;lt; armors.length; i++) {&lt;br /&gt;
		Orion.UseType(armors[i]);&lt;br /&gt;
		Orion.Wait(300);&lt;br /&gt;
	}&lt;br /&gt;
	for (i = 0; i &amp;lt; skills.length; i++) {&lt;br /&gt;
		if (skills[i][1] &amp;amp;&amp;amp; Orion.SkillValue(skills[i][0]) != 1000) {&lt;br /&gt;
			Orion.UseType(skills[i][2]);&lt;br /&gt;
			Orion.Wait(300);&lt;br /&gt;
			break;&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function heal() {&lt;br /&gt;
	walkTo(safePoint[0], safePoint[1], Player.Z());&lt;br /&gt;
	while (Player.Hits() &amp;lt; Player.MaxHits()) {&lt;br /&gt;
		Orion.WaitTargetObject(selfBody);&lt;br /&gt;
		if(!Orion.UseType(bandage)) {&lt;br /&gt;
			getConsumables();&lt;br /&gt;
		}&lt;br /&gt;
		Orion.WaitJournal(&amp;#039;successfully|not damaged|barely&amp;#039;, Orion.Now(), Orion.Now() + 3500, &amp;#039;sys|my&amp;#039;);&lt;br /&gt;
	}&lt;br /&gt;
	equip();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function clean() {&lt;br /&gt;
	while(Orion.DragItemType(bloodBandage, &amp;#039;any&amp;#039;, container, clearClountBandageBy)) {&lt;br /&gt;
		Orion.Wait(300);&lt;br /&gt;
		Orion.DropDraggedItem(&amp;#039;backpack&amp;#039;);&lt;br /&gt;
		Orion.Wait(300);&lt;br /&gt;
		&lt;br /&gt;
		if(Orion.DragItemType(pumice, &amp;#039;any&amp;#039;, container, 1)) {&lt;br /&gt;
			Orion.Wait(300);&lt;br /&gt;
			Orion.DropDraggedItem(&amp;#039;backpack&amp;#039;);&lt;br /&gt;
			Orion.Wait(300);&lt;br /&gt;
			&lt;br /&gt;
			Orion.WaitTargetObject(tube);&lt;br /&gt;
			if(Orion.UseType(bloodBandage)) {&lt;br /&gt;
				Orion.Wait(100);&lt;br /&gt;
				if(Orion.DragItemType(bandage, &amp;#039;any&amp;#039;, &amp;#039;backpack&amp;#039;, 0)) {&lt;br /&gt;
					Orion.Wait(300);&lt;br /&gt;
					Orion.DropDraggedItem(container);&lt;br /&gt;
					Orion.Wait(300);&lt;br /&gt;
				}&lt;br /&gt;
			}&lt;br /&gt;
		} else {&lt;br /&gt;
			if(Orion.DragItemType(bloodBandage, &amp;#039;any&amp;#039;, &amp;#039;backpack&amp;#039;, 0)) {&lt;br /&gt;
				Orion.Wait(300);&lt;br /&gt;
				Orion.DropDraggedItem(container);&lt;br /&gt;
				Orion.Wait(300);&lt;br /&gt;
			}&lt;br /&gt;
			if(Orion.DragItemType(bandage, &amp;#039;any&amp;#039;, &amp;#039;backpack&amp;#039;, 0)) {&lt;br /&gt;
				Orion.Wait(300);&lt;br /&gt;
				Orion.DropDraggedItem(container);&lt;br /&gt;
				Orion.Wait(300);&lt;br /&gt;
			}&lt;br /&gt;
			break;&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function counter() {&lt;br /&gt;
	Orion.UseObject(container);&lt;br /&gt;
	Orion.Wait(300);&lt;br /&gt;
	for (var i = 0; i &amp;lt; consumables.length; i++) {&lt;br /&gt;
	 	var name = &amp;#039;unknown&amp;#039;;&lt;br /&gt;
		switch (consumables[i][0]) {&lt;br /&gt;
			case bandage: name = &amp;#039;Bandages&amp;#039;; break;&lt;br /&gt;
			case helmet: name = &amp;#039;Hemlets&amp;#039;; break;&lt;br /&gt;
			case food: name = &amp;#039;Foods&amp;#039;; break;&lt;br /&gt;
			case butcher: name = &amp;#039;Butchers&amp;#039;; break;&lt;br /&gt;
			case dagger: name = &amp;#039;Daggers&amp;#039;; break;&lt;br /&gt;
			case hammer: name = &amp;#039;Hammers&amp;#039;; break;&lt;br /&gt;
			case bow: name = &amp;#039;Bows&amp;#039;; break;&lt;br /&gt;
			case arrow: name = &amp;#039;Arrows&amp;#039;; break;&lt;br /&gt;
			case gorget: name = &amp;#039;Gorgets&amp;#039;; break;&lt;br /&gt;
			case platemail: name = &amp;#039;Platemails&amp;#039;; break;&lt;br /&gt;
			case arms: name = &amp;#039;Arms&amp;#039;; break;&lt;br /&gt;
			case gloves: name = &amp;#039;Gloveses&amp;#039;; break;&lt;br /&gt;
			case legs: name = &amp;#039;Legs&amp;#039;; break;&lt;br /&gt;
			case shield: name = &amp;#039;Shields&amp;#039;; break;&lt;br /&gt;
			default: break;&lt;br /&gt;
		}&lt;br /&gt;
		if (Orion.Count(consumables[i][0], &amp;#039;any&amp;#039;, container) &amp;lt; consumables[i][2])&lt;br /&gt;
			Orion.Print(0x0022, name + &amp;#039;: &amp;#039; + Orion.Count(consumables[i][0], &amp;#039;any&amp;#039;, container));&lt;br /&gt;
		else&lt;br /&gt;
			Orion.Print(0x0044, name + &amp;#039;: &amp;#039; + Orion.Count(consumables[i][0], &amp;#039;any&amp;#039;, container));&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function walkTo(x, y, z) {&lt;br /&gt;
	do {&lt;br /&gt;
		Orion.WalkTo(x, y, z, 0, 255, 1, 1);&lt;br /&gt;
	} while(Player.X() !== x &amp;amp;&amp;amp; Player.Y() !== y)&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Category:LegnesAssistScripts]]&lt;/div&gt;</summary>
		<author><name>Support</name></author>
	</entry>
</feed>